OAenterprise’s OA2view enables users to visualize, monitor, and control industrial operations, manufacturing processes, and business workflows in any environment. It provides the tools to build and view displays of processes and configure them for animation in response to changing real-time values. OA2view provides a user friendly graphical view of user- or vendor-created objects running in the OAenterprise framework. One or more visual representations can be designed, created, and attached to a class of objects and connected to the attributes of the object for animation and operator interaction. Graphics can be as simple as a button or grouped together to create faceplates and other realistic graphic representations (for example, motors, conveyors, and pumps).
With OA2view you can:
Build graphic displays (HMI or human-machine interface screens) of processes and animate them in response to changing real-time values.
View and interact, graphically, with (user-created or vendor-created) objects and attributes running in the OAenterprise framework.
Access HMI screens from any OAenterprise node running OA2view (Access is subject to security permissions.)
Reuse graphics by assigning a graphic to a class of objects or to the OA2view Graphics Library.
Use ActiveX controls and ActiveX Automation servers in HMI screens.
Use ActiveX scripting to create animation and operational scripts.
Access other applications (i.e. control programmers and maintenance packages).
OA2view also includes a library of pre-built complex graphics, including pumps, valves, meters, piping, tanks, and standard ISA symbols, which are included as a series of OApackager files that automatically are extracted into the OAenterprise framework, during installation. They are located in the OAworkbench browser, within the Graphics Library. You can easily incorporate the graphics into OA2view canvases through simple drag-and-drop operations from the OAworkbench browser to the canvas. Also built into the object model is the capability for graphical animation based on real-time process data. Users can configure animated behaviors through point-and-click user interfaces including:
Color changes for commanded vs. feedback state
Different appearances for different analog or digital values
Moving portions of an object
Alarm conditions and acknowledgement - color changes and blinking